Your vessel, to scale
Hull, engine room and equipment rebuilt from the general arrangement and machinery manuals — never a generic stand-in.
We build 3D and VR simulators of your vessels with real operating logic. Because the alternative is learning on the machinery itself — and in 2025 the average vessel carried $68,673 in insured damage, most of it machinery, most of it preventable.
We start from the vessel's own plans, machinery manuals and operating parameters, and rebuild not just the geometry but the behaviour: pressure and temperature limits, start-up sequences, failure response.
Engines will not start without starting air and pre-heating. Lines must be set correctly before anything moves. If a simulator lets you cheat, it teaches nothing.
Hull, engine room and equipment rebuilt from the general arrangement and machinery manuals — never a generic stand-in.
Propulsion, compressed air and boilers run as one plant, with interlocks, alarms and automatic protections that behave like the real thing.
Runs on ordinary laptops and consumer headsets. Licensed per vessel — no console, no dedicated room, no installation capital.
Our reference build is a complete dual-fuel LNG carrier, rebuilt from her own documentation. Everything below was recorded straight out of the simulator — no edits to the instrumentation, no staged panels.
Scope is set per vessel, not per package. If a system exists on board and matters to your crews, it can be in the simulator — from a single machinery space to every plant on the ship.
Propulsion, compressed air, steam and boilers today — cargo, fuel, cooling, electrical or firefighting when you need them. They run as one plant, with the dependencies between them intact.
Every panel is synchronised with the running model in real time — no static screenshots, no scripted sequences. Readings move because the plant moved.
Start-ups, changeovers and departures, plus the failures that actually hurt your fleet: your own incidents and near-misses, rebuilt as drills that can be repeated until the response is automatic.
The alarm matrix and the safety logic behind it, reproduced from the control philosophy — including the interlocks that refuse an unsafe command and log why.
Ordinary laptops and consumer headsets. No console, no dedicated training room, no travel, no installation capital.
These are not our figures. They come from the Nordic Association of Marine Insurers (Cefor), whose Ocean Hull statistics cover roughly a third of the world merchant fleet, and from Allianz's annual safety review. Read together, they say something uncomfortable: the damage bill is rising, machinery is the single largest cause, and the dominant root cause is human.
Ocean hull & machinery claims, all vessels in the Cefor portfolio, USD, by accident year.
Share of total claim cost by type of casualty, 2025.
Machinery also accounts for 47% of the number of all claims — the most frequent casualty on board, and the one closest to how the plant is operated.
Share of insured vessels suffering a machinery claim above USD 500,000, per year.
The average claim above USD 10,000 now costs $600,062 — up from $405,647 in 2016. Bigger machinery, tighter schedules, thinner margins for error.
A ship-specific simulator does not remove risk. It moves the first mistake off the machinery and into a build where it costs nothing but a restart.
Figures are industry-wide averages published by the organisations above; they describe the sector, not results measured on our product. Cefor statistics reflect the Nordic portfolio and are reproduced with credit as required by the publisher.
We start small and measurable, then scale. Every phase ends in something you can open and try yourself — no six-month silence followed by one big handover.
Together we pick a representative ship. We start from her plans, machinery manuals and operating parameters, agree which systems and scenarios matter most, and model the engine room and key equipment to scale in Blender — laid out as they are on board. Staged delivery, with a demo at every step.
Pressure and temperature limits, start-up sequences, lead-lag pump control, alarms and interlocks — written in Unity and C#, then verified by marine electromechanical engineers against the vessel's own control philosophy. This is the part that decides whether a simulator teaches anything.
Desktop and VR builds delivered with the scenario library. Sister vessels then reuse the platform and models — substantially lower cost and delivery time for every added ship — so we progressively cover all types in your fleet.
Incidents and near-misses from your fleet reports become new training scenarios. The ship changes — the model is updated with her. Per-vessel licence with support included: no dedicated hardware, no hidden costs, budgetable as a service rather than a capital investment.
It depends on how much of the ship you want simulated, and we scope it together before anything starts. Delivery is staged — you see a working build at every milestone rather than waiting for one big handover at the end.
The vessel's general arrangement, machinery manuals and operating parameters — plus a conversation about the incidents and near-misses you would like turned into drills. Everything we receive stays confidential and is used only for your build.
None. The simulator runs on ordinary laptops, and the VR version on consumer headsets. There is no console to install, no dedicated room to build and no travel required — which is what separates this from a six-figure hardware simulator.
No — and we will not pretend otherwise. Our simulators are ship-specific familiarization and drill tools for your own crews. They complement certified training rather than substituting for it, and we are open about that in every conversation.
Sister vessels reuse the platform and much of the modelling, so every ship after the first costs substantially less and arrives faster. Scenarios and vessel modifications are updated throughout the licence.
Borders? I have never seen one. But I have heard they exist in the minds of some people.Thor Heyerdahl
Where we come from, what has been assessed formally, and what the people who have seen the simulator make of it.
The reference build was submitted as our diploma project at the "Mircea cel Bătrân" Naval Academy in Constanța and awarded the maximum grade.
Developed under the supervision of Assoc. Prof. Florin Postolache, PhD, Faculty of Marine Engineering.
The propulsion plant study behind the simulator was presented at the academy's scientific session.
Two written assessments from people who examined the simulator and questioned us about it — one from a naval engineering company we have worked alongside, one from a simulation specialist at a major marine technology group. Both are reproduced from the signed letters.
Open full letter (PDF)
“The systems don't just look right, it behaves right — following the same operational sequences, dependencies, and safety logic you would expect to find on an actual vessel. These are precisely the operational interlocks I spent years teaching.”
Open full letter (PDF)
“The main engine will not start without sufficient compressed air and correct operating temperature, boiler ignition requires active feed pumps, and safety relief valves and alarms respond dynamically to actual system conditions rather than scripted triggers.”
Your name here
—
after the first build
Reserved for
a fleet or training manager
The full technical case study — thesis, videos and gallery — is public, and a live demo takes 30 minutes.
No sales team in between. You speak directly to the people who model the vessels and write the simulation logic.