SolidWorks
Parametric part and assembly modelling, sheet metal, mechanical components and full engine assemblies. My default environment for anything that has to be manufactured.
SolidWorks · Blender · CADMATIC · Simulation
I design mechanical systems in 3D and make them behave the way they do in the real world. Marine electromechanical engineer from Constanța, with a bias for engine components, ship systems and models that have to hold up under scrutiny — not just render well.
Naval Academy graduate, mechanical design specialist, and one half of a two-man simulation team.
I graduated in Naval Electromechanics at the "Mircea cel Bătrân" Naval Academy in Constanța, and I am continuing with a master's in naval electromechanical systems. Along the way I built a foundation in engineering principles, analytical thinking and technical discipline — the unglamorous part that decides whether a design survives contact with reality.
My core skill is 3D computer-aided design, with SolidWorks as my main instrument. For me, modelling is not drafting: it is a rigorous process of problem-solving. I like complex geometry, tight tolerances and the iterative work of optimising a mechanical component until it is genuinely manufacturable — engine parts, brackets, assemblies, piping.
In parallel I model and render in Blender and lay out piping and machinery spaces in CADMATIC. My diploma thesis covered a full marine steam plant — auxiliary boilers, exhaust gas economizers and the control philosophy behind them — from thermodynamic design through to alarms and protections, which is where my interest in turning technical documentation into working models began.
Academically I have been recognised at the Naval Academy's scientific sessions, and my technical drawing and infographics work was graded 10/10. Outside the drawing board, I keep my hands on real mechanics — I work on my own car, which is the fastest way I know to stay honest about how parts actually fit together.
Four CAD environments, one game engine and the code that ties them together.
Parametric part and assembly modelling, sheet metal, mechanical components and full engine assemblies. My default environment for anything that has to be manufactured.
Modelling, materials, lighting and animation — from ship hulls and boilers to simulation-ready assets exported straight into Unity.
Ship piping and machinery space layouts: routing, structure and equipment arrangement in a 3D shipbuilding environment.
Technical drawing, dimensioning and execution details — trained in the Naval Academy's Ship Theory and Construction laboratory.
Real-time scenes and VR builds: bringing 3D models to life with control logic, instrumentation and interactive training scenarios.
Simulation logic in C#, plus C++ and Python fundamentals — pumps, boiler dynamics, alarms and interlocks written as code.
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Co-founder and steam plant lead. Together with Bogdan-Andrei Dințică I build ship-specific 3D/VR training simulators: auxiliary boilers, exhaust gas economizers and the BMCS control logic behind them, with alarms, interlocks and drill scenarios that behave like the real plant.
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Open to engineering roles, CAD and 3D modelling projects, and collaborations in maritime simulation. If you have a part, a system or a whole ship that needs drawing properly — write to me.